Hard Surface Artist
Michael is a 3D Environment and Prop artist with the goal of making real-time graphics look cinematic. After getting a Masters in game art from The Guildhall at SMU, he has help created simulations for the military and Department of Energy. Then moving into the architectural industry, he built and lead a team that created one of the worlds first online interactive home building simulations for customers to design homes. He is continually driven by learning new workflows and the passion to create immersive worlds.