Lead Hard Surface Artist
Jeremy is a Senior Modeler focused on photoreal 3D hard surface art. He has been associated with many different elements of the visual effects industry including commercials, film, games, VR, and high-end product marketing. He gained his extensive experience at Industrial Light and Magic/Lucasfilm and worked on films such as Star Wars the Force Awakens, Transformers the Last Knight, and Deepwater Horizon, which was awarded “Outstanding Model in a Photoreal or Animated Project” by the Visual Effects Society. He has experience creating three-dimensional concepts, texturing/shading, rigging and animating, and optimization with destructible and physical object workflow delving into technical art for AAA games, as well as managing and giving feedback to outsourcing departments. Jeremy approaches his operations with great attention to detail and impeccable work ethic, and strives to constantly improve himself and those around him. He attended Gnomon School of Visual Effects, Games, and Animation – in their Entertainment Design and Digital Production Program with an area of study focused on Modeling and Texturing.